using System;
public class A
{
private int x;
public A()
{
x = 0;
Console.WriteLine("Class A()");
}
public A(int i)
{
x = i;
Console.WriteLine("Class A(int)");
}
}
public class B : A
{
private int y;
public B()
{
y = 0;
Console.WriteLine("Class B");
}
public B(int i)
{
y = i;
Console.WriteLine("Class B(int)");
}
public B(int i, int j):base(i)
{
y = j;
Console.WriteLine("Class B(int,int)");
}
}
public class Program
{
public static void Main()
{
//執行基底類別A的建構子A(),在執行衍生類別B的建構子B()
B b1 = new B();
Console.WriteLine();
//執行基底類別A的建構子A(),在執行衍生類別B的建構子B(int)
B b2 = new B(1);
Console.WriteLine();
//基底類別A建構子A(int),在執行衍生類別B的建構子B(int,int)
B b3 = new B(1, 2);
}
}
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