namespace C10_1
{
public class Player
{
private int tili; //體力
private int neili; //內力
private int s_tili; //剩餘體力
private int s_neili; //剩餘內力
private int jingyan; //經驗值
public Player()
{
tili = 100;
neili = 50;
s_tili = 150;
s_neili = 50;
jingyan = 1;
}
///
///多載"++"運算子
///
///
///
public static Player operator ++(Player p)
{
p.tili = p.tili + 200;
p.neili = p.neili + 100;
p.s_tili = p.tili;
p.s_neili = p.neili;
p.jingyan = p.jingyan + 1;
return p;
}
public void Show()
{
Console.WriteLine("體力:{0}", tili);
Console.WriteLine("內力:{0}", neili);
Console.WriteLine("剩餘體力{0}", s_tili);
Console.WriteLine("剩餘內力{0}", s_neili);
Console.WriteLine("經驗值:{0}", jingyan);
}
}
public class test
{
public static void Main()
{
Player man = new Player();
man.Show();
//編譯器調用public static Player operator ++(Player p)方法
man++;
Console.WriteLine("\n現在開始升級....");
man.Show();
}
}
}
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